Mystery Manor Adventure Forum

Adventure Game Playing and Book Reading

It is currently Wed Sep 08, 2010 6:59 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject:
PostPosted: Fri Oct 27, 2006 12:23 pm 
Offline
Hallowed Haunter
Hallowed Haunter
User avatar

Joined: Wed Oct 25, 2006 11:29 am
Posts: 1174
Location: California-soon to be Tennessee
Danyboy,
Thanks,
The other posts sum it up pretty well- this is a game that will go on my I WANT list.
Thank you again for the information :D


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Fri Oct 27, 2006 12:41 pm 
Offline
Poltergeist
Poltergeist
User avatar

Joined: Tue Jul 26, 2005 7:48 pm
Posts: 1672
Location: Haunting the Manor Library in Texas.
Hello Dan,

I am curious about the title. Can you tell us how that fits with the story? Or is this title one of those things that will make sense once we have played the game? I ask this because it doesn't seem to fit. Well, for me anyway.

This is just my personal viewpoint, but I would probably have ignored the note as well. Even thrown it away. Not because I was in a hurry or didn't care, but thinking it was just some crazy kook. But after the explosion, I would have gone to the police. Not in fear, but to tell them about the note and the guy that gave it to me.

But I get the feeling from this interview and website information that Kate was in need of an attitude adjustment and this event triggers problems that go very deep. And, she needed a change in career. Yes, we love a good detective mystery. And, add the supernatural into the mix makes for a great adventure game.

I'm having that feeling of wanting to ask another question,,,,but, oh well. I'll be back.

The Danyboy, very good interview.


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Fri Oct 27, 2006 1:28 pm 
Wow, thanks Dan and Danyboy for this great interview. If you guys aimed to 'hook' some of us on the storyline you did an excellent job! You know what's exciting me the most here? Sounds like for once there will be a genuine story with an interesting character who has some moral depth. I can't wait for that!

Suddenly, I'm intrigued by this upcoming game. It sounds like one of those games that we'll all have lengthy discussions about as we play - and maybe for long afterward, too.

What will the character movement be like? No bouncing off of walls, I hope. Since it sounds like maybe we will be helping her make moral choices will there be a diversion in some of the plot according to the 'scale' of our decisions or will we simply have to try again if we cause her to make a less than angelic choice? I'm not sure I worded that very clearly so I hope you get my drift.

Also, I know it's a bit early for a question like this but I'll shoot anyways. How will the game become available to us - will it be marketed by your site only, make it to store shelves or become a download which is the latest trend? I'm trundling over to your site now to check it out.

Thanks so much for this interview again. I really enjoyed it.

happy trails,

Carolyn


Top
  
 
 Post subject:
PostPosted: Fri Oct 27, 2006 3:55 pm 
Offline
Restless Developer
Restless Developer
User avatar

Joined: Fri Oct 06, 2006 7:54 am
Posts: 7
Location: England
Hi Ti'chelle,

The title relates to a few different things in the game, some of which will only become clear when you play. But on the surface it relates to Kate's existence now - she can't settle, can't relax, can't sleep unless she's had a few vodkas - she's Restless to say the least. :D

I'm sure some people would go to the police after the explosion, but for Kate it's just not an option she considers. Let's not forget the kinds of people she defends and hangs around with are known criminals, and the police already hate her for the job she does. Kate knows how they feel, and her paranoia now stems from the feeling she has that they've just been waiting for her to slip up, and this would be a perfect thing. We should also note that what has happened is no small thing - in this age of terrorism and heightened states of alert, with the world's media and law enforcement focused on such things, who's to say what the outcome would have been if Kate had admitted it after the fact. She would be admitting to having knowledge of an impending terrorist attack and doing nothing about it - think of the press coverage it would receive - twenty five people are dead - it is a very very serious matter. And at the end of the day, even if she went to the police, no matter what happened, she'd still have to live with the fact that she could easily have prevented twenty five deaths, and it's that fact that plays a large part in the story.

Hi Carolyn,

Thanks for the kind words. It was our intention from the outset to create a deep involving story, with well developed characters that have real feelings and thoughts, who make mistakes and have to live with them, like everyone.

I'm not sure about the "bouncing off walls" thing :? Kate walks normally as far as I can tell. :D

I'm not a big fan of branching and changing stories based on player actions, and I don't really like multiple endings and player deaths, so the plot's not going to change depending on any decisions you make, and restarts won't be necessary. This is a 3rd person game about Kate and her life so the story is set, and is linear, as it is in most games anyway. However, this is also a game that deals with choice and how we feel about the choices we make, so there will be select points in the game where the player will have certain choices to make, and even though the outcome of those choices is always the same (because it's Kate deciding really, not the player) this is about connecting the player more emotionally to the story by having them have the option of choosing certain actions for Kate and therefore justifying those actions within themselves and essentially agreeing with Kate when she performs them, or decding that those actions should NOT be performed, thereby disagreeing with Kate when she performs them anyway. It's hard to explain in words, so I guess you'll just to have to play the game. :)

The game should be available worldwide in all normal retail outlets offline and online. Publishing details will hopefully be announced soon.

Dan.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Oct 27, 2006 4:09 pm 
Dan, will you tell me when the game is released? Pretty please.


Top
  
 
 Post subject:
PostPosted: Fri Oct 27, 2006 6:10 pm 
Offline
Restless Developer
Restless Developer
User avatar

Joined: Fri Oct 06, 2006 7:54 am
Posts: 7
Location: England
Hi,

Hopefully it will be out late 2007.

Dan.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Oct 27, 2006 8:08 pm 
Offline
Monster-Slaying Administrator
Monster-Slaying Administrator
User avatar

Joined: Fri May 21, 2004 6:30 am
Posts: 6860
Location: Missouri
Although I was looking forward to this game, this interview has really gotten me excited! Mr. Peach's obvious enthusiasm for his game comes through in his answers. I must say it is catching! Great interview, both of you!


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Fri Oct 27, 2006 8:22 pm 
Offline
Settled Spook
Settled Spook
User avatar

Joined: Thu Jul 25, 2002 11:52 am
Posts: 842
Location: Chertsey, Quebec, Canada
Dan Peach

Thank you very much for answering all our question with great details. I do look forward to the game coming out.
Congratulations to you. You've made this first one a hit.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 28, 2006 4:16 am 
Offline
Poltergeist
Poltergeist
User avatar

Joined: Tue Jul 26, 2005 7:48 pm
Posts: 1672
Location: Haunting the Manor Library in Texas.
Thank you Dan.

Now I understand. Look forward to the game.


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sat Oct 28, 2006 6:38 pm 
Offline
Resident Ghost
Resident Ghost

Joined: Mon Sep 25, 2006 6:05 pm
Posts: 465
Location: Rockford, Illinois
And now back to our sponsor, I mean danyboy, the interviewer:
I was squinting so hard to read that red font that my eyes must have been bloodshot and it looked black to me! Okay?
This is already a great discussion of the game and I learned so much more about it after reading your questions and Dan's answers. It gets more intriguing with his explanations of how Kate reacts, like why she didn't go to the police after the bomb went off. Maybe she also could have been accused of being an accessory after the fact. Kate was a winner once (if you see money and status as winning anyway) and I reckon she will be a winner again but in a different, stronger way.


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sun Oct 29, 2006 2:23 am 
Offline
Multi-Tasking Moderator
Multi-Tasking Moderator
User avatar

Joined: Tue May 11, 2004 12:49 pm
Posts: 4184
Location: Waimea Big Island of Hawaii
Thank you Dan Peach for your informative answers to DB's questions. I am looking forward to getting this game when it is available. :D


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sun Oct 29, 2006 3:32 am 
Offline
Restless Developer
Restless Developer
User avatar

Joined: Fri Oct 06, 2006 7:54 am
Posts: 7
Location: England
Ya'll can just call me Dan you know - no need to use my full name each time. :D


Top
 Profile  
 
 Post subject:
PostPosted: Sun Oct 29, 2006 10:27 am 
Offline
Mistress of the Manor
Mistress of the Manor
User avatar

Joined: Wed Jun 19, 2002 9:04 pm
Posts: 6037
Location: Cliffhouse
Hi Dan :) ,

I want to personally thank you for taking the time to do this interview. Restless is the one game that I have SO been looking forward to and now am even more excited about. I like the fact that so much emotionalism has been put into the story. The graphics look awesome and the theme unique. Keep us informed of your progress.


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Mon Oct 30, 2006 2:33 pm 
Offline
Restless Developer
Restless Developer
User avatar

Joined: Fri Oct 06, 2006 7:54 am
Posts: 7
Location: England
It was my pleasure. :)

Thank you danyboy for the interview, and thanks to the members for their comments and questions. I'll keep checking back to see if there are any more.

Dan.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 02, 2006 1:13 pm 
Offline
Resident Ghost
Resident Ghost
User avatar

Joined: Sat Nov 04, 2006 7:37 pm
Posts: 453
Location: My Computer
Hi,

Great interview! :D I'm very interested in this game, it looks very enticing. :cool: :thumright:

_________________
All Time Low <3


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Other Rooms In The Manor


Mystery Theme By Echo -=Designs By Echo=- © 2007-2008
Design based on Chronicles phpBB theme by Jakob Persson © 2003-2007
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group