with Michael B. Clark
Interview with Michael B. Clark: Jim Saighman (Bacardi Jim) got a chance to sit down with Michael B. Clark, creator of Harvest and The Arrangement to discuss the announcement that The Arrangement would be self-published by Mr. Clark rather than distributed by Got Games Entertainment, as had been previously announced.
Got Game is getting a reputation for taking a chance on unknown (or
near unknown) developers, with games like Conspiracies
and Alida. Can you tell us how you came to get involved with them
in the first place? Who approached whom?
Some publishers are known as being more "developer
friendly" than others. Can you comment on your working
relationship with Got Game?
MBC: They were absolutely terrific! Since this was a brand
new experience for me, they were very patient with me and answered all of
my questions. It was a sheer delight working with them. They
truly have the independent developerís best interest at heart.
While game cancellations are becoming more and more commonplace,
these cancellations are almost always the unilateral decision of the
publisher. I understand that this was not the case for The
Arrangement. Can you give us any details? Was the decision
yours or Got Game Entertainmentís? Were the early negative reviews
a factor in the decision?
MBC: Well, if it sells at least as many copies as Harvest, it will be more than a success.
MBC: I will most definitely make another game. The graphics
and puzzles are the funniest part of the creation process for me - and I
will strive to improve upon those areas, as well as all the other areas of
game development. I think the biggest lesson I learned from this is
that it might be better to self-publish my next game first, and see how it
does, before entering into an agreement with a publisher. That way
the publisher will know beforehand if the game has a chance at success or
not. All of Got Game Entertainment's recent successes, Rhem,
A Quiet Weekend In Capri, and Alida
were all self-published games first - so Got Game knew they were successes
from the start. Even Dark Fall
was a self-published game before The Adventure Company published it.
The Arrangement was such a gamble for Got Game Entertainment - and I
really give them credit for that. It was a risky move, and a vote of
confidence in me that I won't soon forget.
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